3/9/2023 0 Comments Borderlands 2 vr![]() ![]() It’s no secret that PSVR’s library has a lack of AAA games which offer substantive playtime, particularly in the RPG arena. The whole vanilla version of the game is present complete with story, missions, weapons, classes, loot and upgrades. I have to say Gearbox did a pretty decent job of bringing all the content of Borderlands 2 into virtual reality. In fact, Borderlands 2 VR shares a lot with the dragonborn simulator in more ways than one, including how well the full games transition into VR despite the fact that questionable compromises and choices were made to get there. Borderlands 2 was one of the biggest RPG shooters of last generation, making this just as high profile as Skyrim VR (which came out as a timed exclusive for Sony’s platform last year). Relive your favourite moments as you clap some traps, bully some mongs and kick some handsome jack-ass while being immersed into the game’s exotic wastelands. Borderlands 2 VR is the latest to join PSVR’s 2018 hot streak, boasting 87 bazillion (or is it gazillion?) guns while you raid, loot and pillage through Pandora. Borderlands 2 VR is a good example of a VR retrofit, but it’s not perfect and not as good as just playing the remastered collection with a few friends.In a move that seemed to come out of nowhere, Sony has brought another big AAA exclusive to its virtual reality headset. Not having the DLC and reusing pre-rendered cutscenes feels a bit low rent, and you’re forced to be Billy no-mates in a game that was all about playing with chums in co-op, but on a technical level the comfort settings and things like BAMF means it works really well in VR. Borderlands 2 VR mixes good with bad, though. There’s been plenty of success bringing last generation games to VR, with the brilliance of Wipeout Omega Collection and the draw of exploring Skyrim yet again from a very different point of view. Not a problem on a flat screen, but in VR it means you are continually getting things thrown at your face and it’s hard to resist the urge to duck and weave as a box of bullets makes a beeline for your noggin. You may recall that when you pick up ammo or weapons rather than vanish or quietly slide away somewhere, the items spin excitedly straight towards you character. However, it’s a small, almost insignificant effect found in the original game that caused me to most headaches in Borderlands 2 VR. ![]() The icons and health bars are positioned quite centrally in your field of view and can be distracting, while there’s still a bit of texture pop in when you load in to a location which is even more noticeable in VR. All of the cutscenes are still pre-rendered, so they appear as a flat display in your headset and the jump to and from these is rather jarring. Sadly the port to VR hasn’t been entirely successful. Even so there’s something rather wonderful about just being ‘in’ Pandora rather than simply watching it. ![]() The story and characters remain the same, and given that you might have run multiple characters across the original release and remaster, you might not feel the need to play the game again. If you have played the game on a previous format then there’s less of a reason to dive into VR. You feel like you are wandering around a comic book. After his brief tutorial you can head off and explore Pandora and there’s a definite ‘wow factor’ of stepping into a game you have only experienced as flat 2D screen, and the stylised colourful graphics really help the immersion. Headshots are super easy now, and you now sit in the cockpit of vehicles when driving rather than floating above in third person view.Īs ever, Claptrap is present to explain how things work and has new dialogue which relates to the new features found in the VR version. In this set up you aim your guns by looking at the target and I found this much easier than using a joypad to aim. The game has plenty of comfort settings, and you can move via teleport and swivel in snaps if you like, but I rarely get motion sickness so turned everything off and used a DualShock rather than Move controllers.
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